![]() ![]() You will embark yourself on a quest to stop him and prevent the world from being consumed by the Void. But there are dark secrets in the Order, and while you escape from your confinement you discover that Bishop Alexandar has ulterior motives to declare Sourcerers as criminals. Blaming your kind for the death of the Divine, you are bound in chains and in wait for them to “cure” you of your powers. The Magisters of the Divine Order have captured you and you are taken to Fort Joy. Your ability to summon monstrous creatures from the encroaching Void makes you a threat to the rest of the people. This time, the tides have turned and you are one of the Sourcerers. You can't really go wrong with either, although nothing compares to an intelligently built and played Wizard/Battlemage-type character late game.The sequel to Divinity: Original Sin takes place one thousand years before the events of its award-winning predecessor. Rogues are basically single target specialists, and can do silly things to a mark late game, while Archers start good, stay good, and end good. Has enough CC to grind out damage, plus the two best non-buildaround 3 Source in Thunderstorm and Pyroclastic.Īll that said, if magic isn't your cup of tea, I'd recommend either a Rogue or an Archer. my runner-up choice would be a Geo with Aero support. This is to say that all those numerous buffs to Pyro over the last few years really add up.īut if I, for some sad reason, couldn't play Lone Wolf as Pyro. And the reason I'm comparing Pyro to Aero is because Aero is the second-best solo element. Pyro with green tea leaves, cooldown reset, and time warp is utter overkill, and I've been able to intentionally enable act 2 and kill literally every single character (all characters in the original Lucian room, plus all of Bracccus' summoned bosses + Braccus himself) with green tea + CD resetĪnd just for perspective, a full Aero + stuff mage is stronger than an Archer + stuff character late game, and an Aero + stuff mage can only eek by soloing Lucian room (with full CD reset + green tea leaves + Time Warp) which leaves it mostly exhausted for act 2 (kraken fight) which it can't avoid. With Pyro you can deal such massive burst with Mass Deploy Traps that you can kill Dallis and Braccus at the same time, skipping the second act of the fight. I managed to wipe the entire room out in the final fight (Lucian, Dallis, Braccus, Silent Monk Gareth lol, Gheist, Eternal angel thing, random Divine Order archer) with only Fane, using only Time Warp (no cooldown resets, no green tea leaves) on his first turnĪfterward, I respecced Aero (including new weapons, runes, the whole 9) and I managed to beat the same room with Aero, but ONLY when I used both green tea leaves + cooldown reset + time warp, and I couldn't burst kill Braccus and Dallis instantly (even with Closed Circuit) so it procced the Kraken fight. Just to give an example of how strong Pyro is late game. To echo the poster aleee above, I just got done with a Lone Wolf Fane + Red Prince double Pyro + stuff team, mostly centered around everything Pyro + Thunderstorm during Apotheosis (Thunderstorm pairs wonderfully well with Pyro for many reasons) and it ripped through everything. ![]()
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